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Author: Subject: Powerful Cars II [23.oktoober 2006-testi versioon]
dm11
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[*] posted on 6-8-2006 at 18:06
Powerful Cars II [23.oktoober 2006-testi versioon]


http://www.dmgamez.pri.ee/index1.php?n=20060414160652

Pcars II on siis j?¤rg Pcars I m?¤ngule. Seal on 3D majad ja inimesed ja autod on 2D-d, nagu Gta1'es.

uus testi versioon 23. oktoober 2006
http://www.dmgamez.pri.ee/3dcar4.exe
M?¤ng on testistaadiumis:
*Maju praegu ?¤rge vaadake, need suht vigased ses versioonis
*Collission on praegu niru, seda pole vaja kommenteerida eriti. Sellega on suht probleem ka, pole ?µrna aimu kuidas teha korralik collision mitte-solid objektidega. Ehk keegi teab midagi korralikku?
*On palju erroreid. Ignoreerige neid lihtsalt.
*Auto hakkab katusel "h?¼ppama" ja juhitavus kaob.
*Liiga kiire hooga autost v?¤ljudes saad oma autolt laksu
*Liiga k?µva peksmis heli xD
*Auto ei saa korralikult tagurdada.


Nupud siis:
Nooled- liiguvad
Space- pidurdab/h?¼ppab
Enter- autosse/autost v?¤lja

Testi nupud:
z- lendama
x- "esimesena" tekkinud liikleja positsioonile (juhul kui ta eksisteerib, vastasel juhul error)
v- kaotab autoteed. Ole liiklejatest piisavalt eemal, et nad kaoksid. FPS?
i- eemaldab antialiase. FPS?
alt- ei teki enam uusi liiklejaid. Kui kedagi pole, palju on FPS?
mingid testinupud olid veel. Peaksid olema p,o,m,n seast, ei m?¤leta peast. ??ks neist igatahes kustutab majad, FPS?


Testi m?µte:
*Tahan teada, palju teil FPS oli?
*Kas teil on ka "3D vead", nagu n?¤iteks:
1.kui mees on asfaldil, siis tal mingi roheline ruut v?µi mehekujuline vorm?
2.Kui vajutada Z-i ja oled piisavalt k?µrgel ja kas siis inimesed hakkavad vilkuma?

*Kuidas meeldis:
1.Auto mootor
2.Graafika
3.Mis eriti meeldis?
4.Mis eriti/?¼ldse ei meeldinud? (olemasolevaid vigu mitte mainida)

[Muudetud: 23.10.2006 dm11]

[Muudetud: 23.10.2006 dm11]




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[*] posted on 8-8-2006 at 16:07


l?µpp naljaks m?¤ng on, ja meenutab tohutult geta2hte... jh, funny-funny-funNy on, ma pean veel...



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dm11
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[*] posted on 26-9-2006 at 19:17


Just seda projekti ma tegelikult j?¤tkangi n?¼?¼d, vihje vihje :)



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[*] posted on 30-9-2006 at 00:54


Emm, mul viskas reso nullil?¤hedaseks, ekraanil n?¤gin allalaadimislehte (riba sellest) ja m?¤ngu enda aken oli kuskil ekraanilt v?¤ljas. Weird...



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dm11
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[*] posted on 30-9-2006 at 12:24


no see on see 320x240 reso. Normaalsel monitoril peaks olema, et igal resol on eraldi s?¤tted. Seega sa saad monitori kruttida 320 resol, et ta oleks siis ka normaalne.
Ma arvatavasti teen 640x480 reso, kuna 320 resoga on alati paljudel probleeme. ainult et siis on m?¤ng aeglasem..




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[*] posted on 30-9-2006 at 17:43


Proovige seda m?¤ngu, ja ?¶elge, kas teil on ka autode/tekstide ?¼mber sellised rohelised "kastid"?



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[*] posted on 1-10-2006 at 19:42



oli siis selline
ja tekkis k?¼simus, kas on uuem versioon ?¼ldse ?¼lal??(teistsugused autod)




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[*] posted on 1-10-2006 at 20:10


hmm, sul ei ole roheliseid ?¤?¤ri nii palju, aga tiba on ikka.
uuemat versiooni ei ole veel. Uuemas versioonis on praegu:
auto mootori parandus, 3d mootori parandus, liiklejad, autost sisenemine/v?¤ljumine, uued autod.

Palun teised ka veel proovige, ja n?¤idake, milline pilt teil m?¤ngust on..

[Muudetud: 1.10.2006 dm11]




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[*] posted on 1-10-2006 at 21:23


Anna uus versioon, ja ma proovin.





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[*] posted on 2-10-2006 at 13:02


kui rohelised ?¤?¤red siis asi naq depthis ju




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[*] posted on 2-10-2006 at 16:42


kuidas ma ikka objekti k?µrguse m?¤?¤ran siis? v?µibolla t?µesti lollisti tehtud, aga ma kasutan draw_sprite_exti draw evendis, ja depthiga m?¤?¤ran k?µrguse.
rivo, loodan et sul on parem viis, kuidas saada pealtvaates autod keerlema ja k?µrgust muutma.

[Muudetud: 2.10.2006 dm11]




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[*] posted on 2-10-2006 at 17:34


hmm no sul see 3d nagu ma aru saan
siis v?µiks seda nii teha

d3d_transform_set_identity()
d3d_transform_add_rotation_z(direction)
d3d_transform_add_translation(x, y, z)
draw_sprite()
d3d_transform_set_identity()





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dm11
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[*] posted on 2-10-2006 at 18:43


aga kas see aeglasem ei ole? See kood on 5x pikem, kui muidu.

[Muudetud: 2.10.2006 dm11]




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[*] posted on 3-10-2006 at 11:05


ei usu et v?¤ga aeglasem on




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[*] posted on 3-10-2006 at 16:34


Quote:
Algselt postitas: dm11
hmm, sul ei ole roheliseid ?¤?¤ri nii palju, aga tiba on ikka.
[Muudetud: 1.10.2006 dm11]

sellest niipalju veel, et m?µnes kohas on teist v?¤rvi ?¤?¤red, vist oli mingis kohas maja katusel sarnast v?¤rvi, kui maja katus




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[*] posted on 3-10-2006 at 19:37


kui see halvemaks midagi ei tee v?µid ju
texture_set_interpolation(false) panna





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[*] posted on 3-10-2006 at 19:39


Quote:
Algselt postitas: dm11
no see on see 320x240 reso. Normaalsel monitoril peaks olema, et igal resol on eraldi s?¤tted. Seega sa saad monitori kruttida 320 resol, et ta oleks siis ka normaalne.
Ma arvatavasti teen 640x480 reso, kuna 320 resoga on alati paljudel probleeme. ainult et siis on m?¤ng aeglasem..

m?¤ngule peaksid kiiruse fpsi j?¤rgi ju arvutama

[Muudetud: 3-10-2006 rivo]





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[*] posted on 3-10-2006 at 19:41


see ei aita, siis on ikka sellised ?¤?¤red. Joke33 variandil muidugi ei tohiks olla. Kui ainult minul on sellised ?¤?¤red, siis on tore, pea see et teil ei oleks

E: neid rohelisi ?¤?¤ri vist ei saagi ?¤ra minu arvutil, sest mul on pea igal 3D game makeri m?¤ngul selline jama.

[Muudetud: 3.10.2006 dm11]




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[*] posted on 3-10-2006 at 20:33


Mul olid rohelised ?¤?¤red aga nagu jokel seega need ei h?¤irinud. H?¤iris hoopis see, et kui ma z vajutasin ja auto maapeale tagasi kukkus tekkis korraks auto ?¼mber mingi roheline bluritud(vist) pl?¶nn.
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[*] posted on 3-10-2006 at 21:03


?
Palun pilti.




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[*] posted on 3-10-2006 at 21:24


Natuke vastik oli nii v?¤ikse vaatev?¤ljaga s?µita. Kuid minul neid rohelisi ?¤?¤ri ei esinenud.



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[*] posted on 3-10-2006 at 22:01


jah, tee nii, et view_xview=x-160+xspeed*mingiarv
ja view_xview=y-120+yspeed*mingiarv
3-dees on mingi kaamera asi vist, aga m?µte j?¤?¤b samaks




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[*] posted on 3-10-2006 at 22:06


a see nagu pmst sama p?µhim?µte mis Sa mulle demon slayersile annad? Et sinna poole rohkem n?¤ha, kuhu vaatad?
3D-le saab vast nii, kui kasutada sin ja cosi.

edit: ei ei mingit sin ja cosi pole vaja tegelikult.

[Muudetud: 3.10.2006 dm11]




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[*] posted on 4-10-2006 at 10:41


tee pilt suuremaks ja vii kaamera nii palju kaugemale et asjad oleksid sama suured naq ennem
umbes et teed pildi 2x suuremaks siis kaamera 2x kaugemale





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[*] posted on 4-10-2006 at 16:39


Quote:
Algselt postitas: dm11
?
Palun pilti.

Palun.


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